A sequel to one of the most
notoriously difficult games of the generation – Dark Souls – has been
announced during the ongoing VGA. The sequel, Dark Souls 2, premiered
through a trailer during the VGAs.
Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts
Monday, 10 December 2012
Saturday, 8 December 2012
'Walking Dead' won the game of the year title at Spike Video Game Awards
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BioShock Infinite,
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The Walking Dead: The Game,
Xbox 360,
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5 reasons the delayed BioShock Infinite should be worth the wait
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BioShock,
BioShock Infinite,
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video games,
Xbox 360
Thursday, 6 December 2012
'Call of Duty: Black Ops 2' crosses billion-dollar sales mark
Activision Blizzard said Wednesday that sales of its "Call of Duty:
Black Ops 2" video game rocketed to the billion-dollar mark just 15 days
after its release.
Sales of the game hit a billion dollars two days
faster than 3-D film blockbuster "Avatar," which set a box office record
after its release in 2009.
"The release of 'Call of Duty' has been one of the most significant entertainment events of each of the last six years," said Activision Blizzard chief executive Bobby Kotick.
Since the latest installment of the game launched on November 13, players using Xbox 360 or PlayStation 3 consoles have racked up more than 150 million hours battling with or against each other online.
"Call of Duty: Black Ops 2" the sequel to an earlier Cold War-set episode in the franchise whisks players to a fictional 2025, in which a Nicaraguan militant is plotting to undermine US security.
"The move to the near future provided us with the opportunity to tell a time and generation-spanning narrative, as well as access an entirely new world of technology, weapons," Mark Lamia, head of the Treyarch studios that developed the game for the US publisher Activision, told AFP.
More than 250 people spent two years developing the new installment, working with arms experts to imagine the weaponry of the near future, from warrior robots to ultra-sophisticated drones.
"Our fictional world of 2025 is the result of news headlines you see today," Lamia said of the game, whose violent content makes it unsuitable for under 18s.
Total sales for the "Call of Duty" franchise, launched in 2003, exceed worldwide box office receipts for "Star Wars" and "Lord of the Rings," according to Activision.
The episode's main narrative offers around 10 hours of play, but gamers can then log on to battle one another in multiplayer teams.
"The release of 'Call of Duty' has been one of the most significant entertainment events of each of the last six years," said Activision Blizzard chief executive Bobby Kotick.
Since the latest installment of the game launched on November 13, players using Xbox 360 or PlayStation 3 consoles have racked up more than 150 million hours battling with or against each other online.
"Call of Duty: Black Ops 2" the sequel to an earlier Cold War-set episode in the franchise whisks players to a fictional 2025, in which a Nicaraguan militant is plotting to undermine US security.
"The move to the near future provided us with the opportunity to tell a time and generation-spanning narrative, as well as access an entirely new world of technology, weapons," Mark Lamia, head of the Treyarch studios that developed the game for the US publisher Activision, told AFP.
More than 250 people spent two years developing the new installment, working with arms experts to imagine the weaponry of the near future, from warrior robots to ultra-sophisticated drones.
"Our fictional world of 2025 is the result of news headlines you see today," Lamia said of the game, whose violent content makes it unsuitable for under 18s.
Total sales for the "Call of Duty" franchise, launched in 2003, exceed worldwide box office receipts for "Star Wars" and "Lord of the Rings," according to Activision.
The episode's main narrative offers around 10 hours of play, but gamers can then log on to battle one another in multiplayer teams.
Wednesday, 5 December 2012
Ubisoft launches 'Far Cry 3'
"Far beyond the limits of civilization lies an island, a lawless place ruled by violence and human suffering, where your only escape is through drugs or the muzzle of a gun," Ubisoft said in a description of the game setting.
"This is where you find yourself, stranded in a place that has forgotten right from wrong, a place where you must live by the principles of violence to survive."
Positive reviews of the open-world, first-person shooter game quickly stacked up at game evaluation website Metacritic.com, with GameSpy and The Escapist each giving "Far Cry 3" ratings of 90 points out of 100.
"When Far Cry 3 invites you to come stay with it for a long vacation, take it up on its offer," said a GameSpy review posted at Metacritic.
"This is a great example of how to do an open-world shooter right, and for me it's been one of the nicest surprises this year."
Posted player reviews overall praised the game and the rich immersive graphics but some expressed disappointed with glitches or the seeming lack of smarts in artificial intelligence programmed into virtual enemies.
Versions of "Far Cry 3" were available for play on Xbox 360 and PlayStation 3 videogame consoles and on computers powered by Windows software.
The console version was priced at $60 while the title for play on personal computers cost $10 less.
"Far Cry 3" was developed in the Montreal studio of France-based Ubisoft.
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